; ==== D2GL Configs ==== ; Recommended: (ctrl+O) opens in-game option menu. ; All settings except "Other" section can be changed there. [Screen] ; Game will run in fullscreen window. ; Window size (window_width/window_height) will be ignored. fullscreen=false ; Window size. window_width=1920 window_height=1080 ; Always centered window on launch. ; Window position (window_posx/window_posy) will be ignored. centered_window=true ; Window position. window_posx=292 window_posy=112 ; Dark style window title bar. dark_mode=true ; Vertical synchronization. ; Game fps adapt screen refresh rate (might have input lag). vsync=true ; Max Foreground FPS. ; Limit maximum fps when game window is focused (active). foreground_fps=false foreground_fps_value=60 ; Max Background FPS. ; Limit maximum fps when game window is in background (inactive). background_fps=false background_fps_value=25 [Graphic] ; Upscale shader. ; Set one of following shaders. ; 0: simple-sharp-bilinear ; 1: xbr-lv2-noblend ; 2: xbrz-freescale ; 3: 2xbr-hybrid-v5-gamma ; 4: aa-shader-4.0 ; 5: advanced-aa ; 6: catmull-rom shader=3 ; Color grading (LUT) (Only available in glide mode). ; Set one of 1-14 predefined luts. 0 = game default. lut=0 ; Luma sharpen. sharpen=true sharpen_strength=0.556 sharpen_clamp=0.161 sharpen_radius=0.670 ; Fast approximate anti-aliasing. fxaa=true ; Bloom effect. bloom=true bloom_exposure=1.000 bloom_gamma=1.200 [Feature] ; HD cursor in game & menu screen. hd_cursor=true ; HD in game text (HD cursor required). hd_text=true ; HD life & mana orbs (HD cursor required). hd_orbs=true hd_orbs_centered=false ; Always on Minimap widget (Only available in glide mode, HD cursor required). mini_map=false ; D2DX's Motion Prediction. motion_prediction=true ; Skip the Intro videos. skip_intro=true ; Show FPS Counter (bottom center). show_fps=true [Other] ; Preferred OpenGL Version (must be 3.3 or between 4.0 to 4.6). gl_ver_major=4 gl_ver_minor=6 ; Use compute shader (enabling this might be better on some gpu). use_compute_shader=false